Carved Pattern Blue Dice Set
Carved Pattern Blue Dice Set
Carved Pattern Blue Dice Set
Carved Pattern Blue Dice Set
Carved Pattern Blue Dice Set
Carved Pattern Blue Dice Set
1/2
Carved Pattern Blue Dice Set
Carved Pattern Blue Dice Set
1/2

Carved Pattern Blue Dice Set

$3.99
$24.99
Quantity
/** @private {string} */ class SpzCustomAnchorScroll extends SPZ.BaseElement { static deferredMount() { return false; } constructor(element) { super(element); /** @private {Element} */ this.scrollableContainer_ = null; } isLayoutSupported(layout) { return layout == SPZCore.Layout.LOGIC; } buildCallback() { this.viewport_ = this.getViewport(); this.initActions_(); } setTarget(containerId, targetId) { this.containerId = '#' + containerId; this.targetId = '#' + targetId; } scrollToTarget() { const container = document.querySelector(this.containerId); const target = container.querySelector(this.targetId); const {scrollTop} = container; const eleOffsetTop = this.getOffsetTop_(target, container); this.viewport_ .interpolateScrollIntoView_( container, scrollTop, scrollTop + eleOffsetTop ); } initActions_() { this.registerAction( 'scrollToTarget', (invocation) => this.scrollToTarget(invocation?.caller) ); this.registerAction( 'setTarget', (invocation) => this.setTarget(invocation?.args?.containerId, invocation?.args?.targetId) ); } /** * @param {Element} element * @param {Element} container * @return {number} * @private */ getOffsetTop_(element, container) { if (!element./*OK*/ getClientRects().length) { return 0; } const rect = element./*OK*/ getBoundingClientRect(); if (rect.width || rect.height) { return rect.top - container./*OK*/ getBoundingClientRect().top; } return rect.top; } } SPZ.defineElement('spz-custom-anchor-scroll', SpzCustomAnchorScroll); const STRENGTHEN_TRUST_URL = "/api/strengthen_trust/settings"; class SpzCustomStrengthenTrust extends SPZ.BaseElement { constructor(element) { super(element); this.renderElement_ = null; } isLayoutSupported(layout) { return layout == SPZCore.Layout.CONTAINER; } buildCallback() { this.xhr_ = SPZServices.xhrFor(this.win); const renderId = this.element.getAttribute('render-id'); SPZCore.Dom.waitForChild( document.body, () => !!document.getElementById(renderId), () => { this.renderElement_ = SPZCore.Dom.scopedQuerySelector( document.body, `#${renderId}` ); if (this.renderElement_) { this.render_(); } this.registerAction('track', (invocation) => { this.track_(invocation.args); }); } ); } render_() { this.fetchData_().then((data) => { if (!data) { return; } SPZ.whenApiDefined(this.renderElement_).then((apis) => { apis?.render(data); document.querySelector('#strengthen-trust-render-1539149753700').addEventListener('click',(event)=>{ if(event.target.nodeName == 'A'){ this.track_({type: 'trust_content_click'}); } }) }); }); } track_(data = {}) { const track = window.sa && window.sa.track; if (!track) { return; } track('trust_enhancement_event', data); } parseJSON_(string) { let result = {}; try { result = JSON.parse(string); } catch (e) {} return result; } fetchData_() { return this.xhr_ .fetchJson(STRENGTHEN_TRUST_URL) .then((responseData) => { if (!responseData || !responseData.data) { return null; } const data = responseData.data; const moduleSettings = (data.module_settings || []).reduce((result, moduleSetting) => { return result.concat(Object.assign(moduleSetting, { logos: (moduleSetting.logos || []).map((item) => { return moduleSetting.logos_type == 'custom' ? this.parseJSON_(item) : item; }) })); }, []); return Object.assign(data, { module_settings: moduleSettings, isEditor: window.self !== window.top, }); }); } } SPZ.defineElement('spz-custom-strengthen-trust', SpzCustomStrengthenTrust);

This is a full set of polyhedral dice. These are perfect for any RPG such as Dungeons and Dragons, Pathfinder, Shadowrun, Savage World, Math Games, or anything else you can think of.
This set includes the following dice:

D4 die (four-sided, 1-4)
D6 die (six-sided, 1-6)
D8 die (eight-sided, 1-8)
D10 die (ten-sided, 0-9)
D10 die, percentile (ten-sided, 00-90)
D12 die (twelve-sided, 1-12)
D20 die (twenty-sided, 1-20)

Natural striations, layers, and trapped detritus make each piece unique.
No two dice are alike!